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Animation improvements for weapons
Animation improvements for weapons




animation improvements for weapons animation improvements for weapons

The first two points are subtle improvements, and are best demonstrated by gripping the handle by both hands, then extending the sword forward, holding the weapon at eye-level.

animation improvements for weapons

If a video game character grips the pommel with its trailing hand, the resulting animation will have fewer problems with deformation around the wrist, less clipping between the sword's mesh and the character's mesh, and will display better biomechanics when cutting (which we'll talk about later). Grounding Fantasy in RealityĪs it turns out, how to hold the longsword is also a great place to start talking about what that reality can mean for animators. And it's a perfect example of how all my assumptions about the sword were challenged when I first set out to learn the reality of the weapon. But, it's also a great place to hold the weapon. It is used to knock sense into your enemies, it does affect the balance of the sword, and sometimes it's even pretty to look at. The reality of the pommel is a little more complicated.

animation improvements for weapons

Smooth Random Blocking Animation - is yet another DAR mod that gives you random third-person blocking animations for 1H, 2H, shield, dual wield (if you have a mod that supports dual wield blocking).Figure 1: The proper way to hold a longsword. Plus I mostly play in third person with a lock on mod. I use the katana only version so I am not sure how well the base mod works with the other mods above. No longer are you swinging a mace like a sword or a dagger. This also works super well with CGO because of the unlocked grip it's like you're changing stances like in Ghost of Tsushima.įirst Person Combat Animations Overhaul - is the newest mod here that again, uses DAR, to give weapon types their own unique swinging animations in first person. I personally use Kenjutsu Nyumon Animation for one-handed and 2H Katana Attack Animation for two-handed. For example you can make one handed and two handed katanas actually use katana animations instead of the normal sword-swinging animation. New Weapon Types and Animations Support - also uses DAR to give vanilla weapon types unique animations. If you use Combat Gameplay Overhaul I recommend you go to NickNak's page and download the DAR version since that one is compatible with CGO, but you lose out on the whips. It also changes the animations for daggers to be more rouge like, and maces to be more brutal. Claws, whips, pikes, halberts, rapiers, and quarterstaffs. Animated Armory - adds in new weapon types with custom animations for first and third person.






Animation improvements for weapons